Key Areas


Landing Dock   Mining City  Warp Castle   Teleporter Zone  Disintegrator Ray  Cantina



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Human

Alien


More Info to Come...

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Brought to you by Wülfpak and G-Force Productions


Written and Directed by
Joe “jpazz” Parisi
and 
Amanda "arh" Hoffman
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The Landing Dock

Attention all interstellar travelers...attention all interstellar travelers....

The Landing Dock is now open. Please land your crafts in an orderly fashion. The red zone is for pick up and drop off only, there is no parking in the red zone.

We are inconveniently located at Fort Skirmish in one of the structures. Shipments will be arriving from Bionicon Aerospace Mega Freight on the o'clock, between the hours of 12:00 and 5:00. Hang your team flag here to score points and get dibs on the delivered packages. Whichever team’s flag is flying earns themselves 3 points every half hour.

Now we heard a rumor that on this planet, disagreements are being resolved by projectiles. Rest assured if nobody is here to claim the incoming shipment, we'll just drop it on the ground and whomever finds it can have it, including neutral role-players.

May your visit at X7 be a worthwhile experience.


The Mining City

X7 is a horrible planet of carnivorous forests, poisonous wildlife, and burning acid oceans. The only reason civilized life forms settled on it is big, round and shiny... giant nuggets of precious metals! The Mining City (Tippmann City) is full of silver, even though mining operations have been suspended during the current conflict.

Hoarding Silver in your base is worth 1 point per nugget per hour. While ore can be found in many places on this planet, the motherlode is in the Mining City.

Somewhere in the Mining City is a flag station. Whichever team’s flag is flying earns themselves 3 points every half hour on the :30 and o'clock. This is recorded during the time frame of 12:00 - 5:30.

As a bonus, mining related props will be awarded hourly to the team in possession of the flag station. If nobody is available to collect their mining souvenir, well no worries. We'll just drop it on the ground and whomever finds it can have it, including neutral role-players

Once this war is over, the Mining City is sure to be a tourist attraction. Everybody loves shiny things.



The Warp Castle

Sounds powerful, doesn't it? Yeah, it is. This wormhole...this portal...this Key Area is located at Castle Eclipse.

Energized by natural phenomena within the universe, it attracts a limited, yet important prop.....Power Crystals! These crystals will be granted to the team in possession of this area on the o'clock between the hours of 12:00 and 5:00

Take them, use them...but respect their power.

Now for you guys only worried about points, yes we have something here for you. 3, I said 3 points are awarded every half hour on the :30 and o'clock. This is recorded during the time frame of 12:00 - 5:30.

Just be careful because like we said, this area is a hot zone due to the raw power it generates.



The Teleporter Zone

Yes, of course you can teleport. I mean, DUH!!! Show me a species that hasn't mastered the art of teleportation and I will show you a species behind in the times. Conveniently located in ....THE VOID....this piece of technological advancement is here for you to use as often as you like, from 11:30 - 5:30.

Well, actually, we only kinda figured out how to teleport like, last week. This is the beta version. It still breaks down alot. Now to quickly cover the devices limits:

First, it can only take up to 7 people and one game prop at a time. So if you own the Teleporter, seven of you may cling to the string as neutral players and be escorted safely to your base by a Wülfpak member. Tag the Exit Gate at your base, and you’re back in play. Not bad huh? Yes, you may take neutral role-players with you as part of that seven person quantity, but only ONE prop is allowed.

Second, it only teleports one way...From the Teleporter Zone to your base. It doesn't have the capability to take you elsewhere. We’re still working out the bugs on that – it has a tendency to put people’s heads back on backwards when we try to beam them the other way.

As a bonus, this Key Area is worth 2 points every half hour to the team whose flag is flying. This is recorded during the time frame of 12:00 - 5:30.

Come down to have your cells disassembled and reassembled if you ever require to stay in play, but need safe passage back to your base.



The Disintegrator Ray

What is this you ask? This is the Überest of all inventions. Located on Alamo, the Disintegrator Ray was created by a scientist that was born and raised on Jupiter. Why do you think Jupiter is the biggest planet in Earth’s solar system? Yeah, she blasted apart the other eight (and especially Pluto).

In any event, her Earth name is Julia and she left this version of her Disintegrator Ray on X7 to assist mining operations. She rewired it to make it less powerful, to ensure her beloved Jupiter could never be harmed. The miners used it to blow craters into the surface of X7.

Go figure you war-like brutes found another use for it. While it’s not powerful enough to blow up entire planets or well-fortified Bases and Cantinas, it can take out pretty much any other location.

Every hour on the :30, a representative from the team in possession of this Key Area can choose to fire the Disintegrator Ray. You have a choice of two options regarding the damage you cause:


1. You may strike any Key Area on the field that is not a base and destroy it. When a Key Area is destroyed, it is no longer worth points until it is repaired by an Engineer or regenerates itself.

2. You may fire at your opponents base cause damage to their score.


The damage caused is as follows:
12:30 - 1 point
1:30 - 2 points
2:30 -3 points
3:30 -4 points
4:30 - 5 points
5:30 - 6 points



Cantina

More details coming soon!
Past Games:     Paint the World     Biowars